The Swords of Night and Day (Skilgannon the Damned 2)

David Gemmell

Book 11 of The Drenai Saga

Language: English

Publisher: Del Rey

Published: Jan 1, 2004

Pages: 492

Description:

**With mythic sweep and epic scope, David Gemmell’s bestselling novels of magic and adventure feature brooding heroes who fight to preserve all that is good and honorable in themselves and in the worlds through which they stride like lonely giants. In times of terror and despair, theirs are the swords that carve a shining path, inspiring others to follow. Even after their deaths, their names live on. . . .

** A thousand years after they fell in battle, two heroes—Druss and Skilgannon—are revered throughout the war-torn lands of the Drenai. Yet men and women live in abject fear of the Joinings, abominable meldings of man and beast, and of their mistress, the dark sorceress known as the Eternal. None can stave off these ruthless foes.

But what if the soul of one such hero could be called back from the void, his bones housed again in flesh? An ancient prophecy foretold that Skilgannon would return in his people’s darkest hour. To most, this is a foolish hope. But not so to Landis Kan. For years, as the power of the Eternal grew, Kan searched for the tomb of Skilgannon the Damned. And at last, he found it, gathering up the bones and performing the mystic ritual.

But the reborn hero is an enigma: a young man whose warrior skills are blunted and whose memories are fragmented. This Skilgannon is a man out of time, marooned in a world as strange to him as a dream, remote from all he knew and loved.

Or nearly all. Before bringing Skilgannon back, Landis Kan experimented upon other bone fragments found in the hero’s tomb. That ritual resulted in a surly giant who possessed astounding strength, but no memories. To Kan, he was a dangerous failure. But to Skilgannon, this giant represented their last hope. For as the ageless evil of the Eternal threatens to drown the Drenai lands in blood, two legendary heroes will once again lead the way to freedom.

From the Inside Flap

Even in death, Skilgannon the Damned s name lives on. Now, as an ancient evil threatens the Drenai heartlands, he returns.

A thousand years after they fell in battle, two heroes -- Druss and Skilgannon -- are revered throughout the war-torn lands of the Drenai where men and women live in abject fear of the Joinings, abominable meldings of man and beast, and of their mistress the dark sorceress known as the Eternal. None can stave off these ruthless foes. But what if the soul of a hero could be called back from the void, his bones housed again in flesh? An ancient prophecy foretold that Skilgannon would return in his people s darkest hour. To most, this is a foolish hope, but not so to Landis Kan. For years Kan searched for the tomb of Skilgannon the Damned. And at last, he found it, gathered up the bones and performed the mystic ritual.

But the reborn hero is an enigma; a young man whose warrior skills are blunted and whose memories are fragmented. This Skilgannon is a man out of time, marooned in a world as strange to him as a dream, remote from all he knew and loved. Or nearly all. Before bringing Skilgannon back, Landis Kan had experimented with other bones in the hero s tomb. That ritual resulted in a surly giant who possessed astounding strength, but no memories. To Kan, he is a dangerous failure. To Skilgannon, this giant represents their last hope.

As the ageless evil of the Eternal threatens to drown the Drenai lands in blood, two legendary heroes rise again.

From the Trade Paperback edition.

From the Back Cover

Even in death, Skilgannon the Damned's name lives on. Now, as an ancient evil threatens the Drenai heartlands, he returns.
A thousand years after they fell in battle, two heroes -- Druss and Skilgannon -- are revered throughout the war-torn lands of the Drenai where men and women live in abject fear of the Joinings, abominable meldings of man and beast, and of their mistress the dark sorceress known as the Eternal. None can stave off these ruthless foes. But what if the soul of a hero could be called back from the void, his bones housed again in flesh? An ancient prophecy foretold that Skilgannon would return in his people's darkest hour. To most, this is a foolish hope, but not so to Landis Kan. For years Kan searched for the tomb of Skilgannon the Damned. And at last, he found it, gathered up the bones and performed the mystic ritual.
But the reborn hero is an enigma; a young man whose warrior skills are blunted and whose memories are fragmented. This Skilgannon is a man out of time, marooned in a world as strange to him as a dream, remote from all he knew and loved. Or nearly all. Before bringing Skilgannon back, Landis Kan had experimented with other bones in the hero's tomb. That ritual resulted in a surly giant who possessed astounding strength, but no memories. To Kan, he is a dangerous failure. To Skilgannon, this giant represents their last hope.
As the ageless evil of the Eternal threatens to drown the Drenai lands in blood, two legendary heroes rise again.

"From the Trade Paperback edition.

About the Author

David Gemmell was born in London, England, in the summer of 1948. Expelled from school at sixteen, he became a bouncer, working nightclubs in Soho. Born with a silver tongue, Gemmell rarely needed to bounce customers, relying on his gift of gab to talk his way out of trouble. This talent eventually led to a job as freelancer for the London Daily Mail , Daily Mirror , and Daily Express. His first novel, Legend , was published in 1984 and has remained in print ever since. He became a full-time writer in 1986. His books consistently top the London Times bestseller list.

Excerpt. © Reprinted by permission. All rights reserved.

1

First there was darkness, complete and absolute. No sounds to disconcert him, no conscious thoughts to concern him. Then came awareness of darkness and everything changed. He felt a pressure against his back and legs, and a gentle thudding in his chest. Fear touched him.

Why am I in the dark? In that instant a bright, powerful image filled his mind.

A man snarling with hatred, leaping at him, spear raised. The face disappeared in a spray of crimson as a sword blade half severed the skull. More warriors attacked him. There was no escape.

His body jerked spasmodically, his eyes flaring open. There were no painted warriors, no screaming enemies yearning for his death. Instead he found himself lying in a soft bed and staring up at an ornate ceiling, high and domed. He blinked and took a deep breath, his lungs filling with air. The sensation was exquisite--and somehow unnatural.

Confused, the man sat up and rubbed at his eyes. Sunshine was streaming through a high, arched opening to his right. It was so bright and painful that he raised his arm to shield his eyes from the brilliance. Then he saw the dark blue tattoo upon his left forearm. It was of a spider, and both ugly and threatening. His eyes adjusting to the brightness, he stood and padded naked across the room. A cool breeze rippled against his skin, causing him to shiver. This, too, in its own way, was confusing. The feeling of cold was almost alien.

The opening led to a semicircular balcony high above a walled garden. Beyond the garden lay a town, nestling in a mountain valley, the buildings white with red tiled roofs. His eyes now accustomed to the light, he gazed at the snowcapped peaks beyond the town and the brilliant blue sky above them. Slowly he scanned the rugged landscape. There was nothing here that tugged at his memory. It was all new.

He shivered again and walked back into the domed room. There were rugs upon the floor, some embroidered with flowers, others with angular emblems he did not recognize. The room itself was also unfamiliar. On a table nearby he saw a water jug and a long-stemmed crystal goblet. He reached for the jug. As he did so he caught sight of his reflection in a curved mirror on the wall behind the table. Cold, sapphire-blue eyes stared back at him, from a face both stern and forbidding. There was something about the reflected man that was unrelentingly savage. His gaze traveled down to the tattoo of a snarling panther upon the chest.

He knew then that a third tattoo was upon his back, an eagle with flaring wings. Though why these violent images were etched upon his body he had no idea at all.

Becoming aware of a gnawing emptiness in his stomach, he recognized--as if from ancient memory--the symptoms of hunger. Filling the crystal goblet with water, he drank deeply, then looked around the room. On another narrow table, alongside the door, he saw a shallow bowl filled with dried fruit, slices of honey-dipped apricot, and figs. Carrying the bowl back to the bed, he sat down and slowly ate the fruit, expecting at any moment that memories would come flooding back.

But they did not.

Fear flared in him, but he quelled it savagely. "You are not a man given to panic," he said, aloud.

How would you know? The thought was unsettling.

"Stay calm and think," he said.

The snarling faces came again. Hostile warriors all around him, hacking and slashing. He fought them with two deadly, razor-sharp blades. The enemy fell back. He did not seek to escape then, but hurled himself at them, seeking to reach . . . to reach.

The memory faded. Anger swelled, but he let it flow over him and away. Holding to the memory of the scene, he analyzed what he did remember. He had been bone weary, his swords unnaturally heavy. No, he realized, not just weary.

I was old!

The shock of the memory made him rise again and return to the mirror. The face he saw was young, the skin unlined, the close-cropped hair dark and shining with health.

The image returned with sickening intensity.

A broad-bladed spear plunged into his side. He winced at the memory of it, the hot, agonizing rush of blood over ripped flesh. The spear all but disemboweled him. A mortal wound. He killed the wielder with a reverse cut and staggered on. The Zharn king screamed at his guards to protect him. Four of them charged--huge men bearing bronze axes. They died bravely. The last managed to bury an ax blade into his right shoulder, almost severing the arm. The Zharn king shouted a war cry and leapt to attack him. Mortally wounded, he swayed from the king's plunging spear, the sword in his left hand cleaving through the king's side, slicing through his backbone. With an awful cry of pain and despair the Zharn king fell.

The man looked down at the skin of his shoulder. It was unmarked. As was his side. There was not a scar upon his flesh. Was he seeing visions of the future, then? Was this how he was to die?

A cold breeze blew in from the balcony. He rose and searched the room. By the far wall was a tall chest of drawers. The top drawer contained carefully folded clothing.

Removing the first item, he saw that it was a thigh-length tunic of fine blue wool. He pulled it on, then opened the second drawer. Here he found several pairs of leggings, some in wool, others in soft leather. Choosing a pair in dark, polished leather, he donned them. They fitted perfectly.

Hearing footsteps outside his door, he stepped away from the chest and waited, his mind tense, his body relaxed.

An elderly man entered, bearing a tray on which was set a plate of cured meats and smoked cheeses. The man glanced at him nervously but said nothing. He moved to the table, set down the tray, and backed away toward the door.

"Wait!"

The elderly man stopped, eyes downcast.

"Who are you?"

Mumbling something under his breath, the old man rushed from the room. Only after he had departed did the man manage to piece together the answer he had given. The words were familiar, but somehow mangled. He had said: "Just a servant, sir." The man had heard: "Jezzesarvanser."

Moments later a second figure appeared in the doorway, a tall man with iron-gray hair receding at the temples. He was lean and slightly round shouldered, his eyes deep and piercingly green. His clothes were somber, a tunic shirt of gray satin and leggings of black wool. He smiled nervously. "Mataianter?" he asked.

Might I enter. The man in the bedroom gestured for him to step inside.

The newcomer began to speak swiftly. The man held up his hand and spoke. "I am having difficulty understanding your dialect. Speak slowly."

"Of course. Language shifts, changes, and grows. Can you understand me now?" he asked, speaking clearly and enunciating his words. The man nodded. "I know you will have many questions," said the newcomer, pulling shut the door behind him, "and they will all be answered in time." He glanced down at the man's bare feet. "There are several pairs of shoes and two pairs of boots in the closet yonder," he said, pointing to a panel against the far wall. "You will find all the clothes fit you well."

"What am I doing here?"

"An interesting first question. I hope you will not think me rude if I respond with one of my own. Do you know yet who you are?"

"No."

The gray-haired man nodded. "That is understandable. It will come back to you. I assure you of that. As to what you are doing here"--he smiled again--"you will understand better once you have remembered your name. So let us begin with my name. I am Landis Khan, and this is my home. The town you see beyond is Petar. It is, you might say, a part of my domain. I want you to think of me as a friend, someone who seeks to help you."

"Why have I no memory?"

"You have been--shall we say--asleep for a long time. A very long time. That you are here at all is a miracle. We must take things slowly. Trust me on this."

"Was I injured in some way?"

"Why would you think that?"

"I recall . . . a battle. Painted Zharn tribesmen. I was stabbed. Yet I have no scars."

"Excellent," said Landis Khan. "The Zharn! That is excellent." He seemed massively relieved.

"What is excellent?"

"That you recall the Zharn. It tells me we have succeeded. That you are . . . the man we sought."

"How so?"

"The Zharn faded from history long ago. Only shreds of legend remain. One such legend tells of a great warrior who stood against them. He and his men led a desperate charge against the center of a huge Zharn army. It was said to have been magnificent. They charged to their deaths in order to slay the Zharn king."

"How would I recall an event that happened long ago?"

Landis Khan rose. "Find yourself some footwear and let me show you the palace and its grounds."

"I would appreciate some answers," said the man, an edge appearing in his voice.

"And I would like nothing more than to sit down now and supply them all. It would not be wise, however. You need to arrive at your own answers. Believe me, they will come. It is important for you that we do this in a careful manner. Will you trust me?"

"I am not a trusting man. When I asked you why I had no memory you said I had been asleep for a long time. More accurately, you said shall we say you have been asleep. Answer this one question and I will consider trusting you: How long have I been asleep?"

"A thousand years," said Landis Khan.

At first the man laughed, but then he realized there was no trace of amusement to be found on Landis Khan's face. "I may have lost my memory, but not my intelligence. No one sleeps for a thousand years."

"I used the word sleep because that is the closest to the actuality. Your . . . soul . . . if you like, has been wandering the Void for the past ten centuries. Your first body was slain in that battle with the Zharn. This is your new body--fashioned from the bones we discovered in your hidden tomb." Landis Khan reached into a small pouch hanging from his belt. From it he took a small, golden locket and a long slender chain. "What does this mean to you?" he asked. The man took the locket, his fingers closing gently around it.

"It is mine," he said, softly. "I cannot say how I know this to be true."

"Say a name--if you can."

The man hesitated and closed his eyes. "Dayan," he said, at last.

"Can you describe him?"

"Him?"

"The man, Dayan."

"It is no man. Dayan was a woman . . ." A brief flash of memory flowed through his mind, causing him to wince, as if in pain. "She was my wife. She died."

"And you carried a lock of her hair?"

The man looked closely at Landis Khan. "You seem surprised. What were you expecting?"

"It is not important. An error occurred somewhere. You are quite right. Our earliest tales of . . . of you . . . have you wed to a princess named Dunaya. It is said she was slain by a demon and carried away into the underworld. You went after her. For years you were lost to the world of men, as you journeyed through the deepest places of the earth seeking to bring her back." Landis Khan chuckled. "A fine tale, and there is probably a grain of truth in there somewhere. Now come with me, my friend. I have much to show you."

Landis struggled to contain his excitement. Through what seemed endless years of fruitless toil he had held to the vision that one day he would find a way to redeem himself. For the last twenty-three years he had waited so patiently, hoping against all reason that this latest experiment would prove to be decisive.

The first three failures had been galling, and had dented his confidence. Now, however, in one glorious moment, it was restored.

Two names had rekindled the fires of his hope. The Zharn and Dayan.

He glanced at the tall man with the brilliant sapphire eyes and forced a smile.

"Where are we going?" asked the man.

"To my library and workplace. There is something I am anxious for you to see."

Landis led the man along a narrow corridor and down a set of stairs. The lower levels were cold, despite the lanterns hanging on cast-iron brackets. Landis shivered, but the man beside him seemed untroubled.

At last they came to a set of double doors. Beyond them was a long room, with five soft chairs and three couches, festooned with embroidered cushions. A tall arched window showed a view of the distant mountains. The curtains billowed with the afternoon breeze. To the left was a second arch, leading through to a library, the scores of shelves bent under the weight of the books upon them.

Landis walked on to another door at the rear of the room. This he opened with a key taken from his pouch.

Inside, it was windowless and dark. Landis lit a lantern, hanging it from a bracket. Golden light flickered in the room, shadows dancing upon the plain walls. "What has been removed?" asked the man.

Landis smiled, noticing the rectangular dust patterns that showed where objects had been taken down from the walls. "Just some paintings," he answered, swiftly. "You are very observant." Moving to a desk, Landis reached down and lifted what at first appeared to be a short, curved ornamental staff. At each end were sections of beautifully carved white ivory, though the center was smooth, polished ebony. Turning, he offered the object to his guest.

The man's face darkened, and he stepped back. "I do not want to touch them," he said.

"Them?"

"There is evil in them."

"But they are yours. They were buried with you in the tomb. They were laid upon your chest, your hands clasped over them."

"Even so, I do not want them."

Landis took a deep breath. "But you know what they are?"

"Yes, I know," answered the man, a wealth of sadness in his voice. "They are the Swords of Night and Day. And I am Skilgannon the Damned."

Landis curled his hand around one of the hilts. "Do not draw that blade," said Skilgannon. "I have no wish to see it." With that he swung on his heel and walked back through the library. Landis placed the Swords of Night and Day on the desktop and ran after the warrior.