Dan Abnett takes the Tanith First back to the beginning. On Voltemand, long before they gain fame and glory as Gaunt’s Ghosts, the Tanith are a broken unit. Crippled by doubt and hating their commander for his part in the death of their world, they are fractious and undisciplined. Leading a patrol into no-man’s-land, Gaunt is ambushed. The Tanith must rally around and protect their new leader, or be consigned to history.
Description:
Dan Abnett takes the Tanith First back to the beginning. On Voltemand, long before they gain fame and glory as Gaunt’s Ghosts, the Tanith are a broken unit. Crippled by doubt and hating their commander for his part in the death of their world, they are fractious and undisciplined. Leading a patrol into no-man’s-land, Gaunt is ambushed. The Tanith must rally around and protect their new leader, or be consigned to history.