The Gamearth Trilogy continues. It was written in the Rules—Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.
For two years, three humans had given so much to their fantasy game that it developed a magic of its own. Now one of the players is tired of the game and wants to destroy it. The real inhabitants of Gamearth must fight their most evil foe to keep their world alive.
The Gamearth Trilogy continues. It was written in the Rules: Save the World! Now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.
Description:
The Gamearth Trilogy continues. It was written in the Rules—Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.
For two years, three humans had given so much to their fantasy game that it developed a magic of its own. Now one of the players is tired of the game and wants to destroy it. The real inhabitants of Gamearth must fight their most evil foe to keep their world alive.
The Gamearth Trilogy continues. It was written in the Rules: Save the World! Now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.