Into the Darkness

Harry Turtledove

Book 1 of Darkness

Language: English

Publisher: Macmillan

Published: Jan 1, 1999

Description:

When the Duke of Bari suddenly dies, the neighboring nation of Algarve, long seething over its defeat a generation ago in the Six Years' War, sees its chance to bring Bari into the fold...an action which the other countries surrounding Algarve cannot, by treaty, tolerate. As nation after nation declares war, a chain of treaties are invoked, ultimately bringing almost all the Powers of Derlavai into a war of unprecedented destructiveness.

For modern magic is deadlier than in ears past. Trained flocks of dragons rain explosive fire down on defenseless cities. Massed infantry race from place to place along a network of ley-lines. Rival powers harness sea leviathans to help sabotage one another's ships. The lights are going out all across Derlavai, and will not come back on in this lifetime.

Against this tapestry Harry Turtledove tells the story of an enormous cast of characters: soldiers and generals, washerwomen and scholars, peasants and diplomats. For all the world, highborn and low, is being plunged by world war...into the darkness.

Amazon.com Review

Harry Turtledove is known for his alternate histories; from The Guns of the South to The Great War: American Front, he's practiced at imagining the ways society would have changed if various things had been different in history. Sometimes it's a key figure surviving (or dying); other times it's a strange new variable, like aliens landing during World War II. With Into the Darkness, Turtledove investigates a new wrinkle in this successful field: What if a world war were fought using magic?

Although Into the Darkness doesn't take place on Earth, the characters are humans, and they react in plausible ways. In fact, the uses of magic for political ends are eerily similar to the ways weapons have been used to wage cold wars in our own world. And as the magic grows more powerful, the destructive cost of war to the people of Derlavai grows as well. This is no enchanting fantasy world where kindly old wizards use their magic to kill dragons and save fair maidens. Turtledove has envisioned a place where the humans are decidedly political and greedy, and where magic is just a way of getting what you want. --Adam Fisher

From Publishers Weekly

War is hell and its chaos is a precarious foundation for supporting the sprawl of this epic fantasy. Paralleling the approach of his bestselling alternative histories, Turtledove (Guns of the South, the Worldwar series, etc.) imagines a civilization reminiscent of medieval Europe, save that sorcery is an accessible power harnessed for military use. In the land of Derlavai, armies tap the energy of ley lines for firepower, train dragons to drop incendiary eggs and commandeer leviathans for submarine warfare. Troubles begin when the armed forces of Algarve invade the kingdom of Forthweg to reclaim territories partitioned from them a generation before. Neighboring Unkerlant follows suit, occupying the remainder of Forthweg and competing with Algarve for control of the balkanized duchies drawn into the fray. Turtledove builds a panoramic narrative from the experiences of a cast of hundreds intended to represent a cross-section of Derlavian society, including inexperienced student Ealstan, sensible foreign minister Hajjaj, decadent marchioness Krasta, noble officer Rather, and Vanai, a descendant of the fallen Kaunian culture whose pervasive presence throughout Derlavai lends events an aura of fatalism. Cogently rendered scenes in which these and other characters display the extremes of cowardice and heroism induced by life during wartime give the novel a Tolstoyan sweep, yet never gel into anything resembling a cohesive plot. Dizzying shifts of viewpoint capture the convulsive character of combat but make allegiances hard to keep straight. Even the spectacular war scenes, described with frontline immediacy, become repetitive and generic. Like the casualties that crowd its pages, this novel sometimes seems a victim of overly complicated designs. Author tour.
Copyright 1999 Reed Business Information, Inc.

When the Duke of Bari suddenly dies, the neighboring nation of Algarve, long seething over its defeat a generation ago in the Six Years' War, sees its chance to bring Bari into the fold...an action which the other countries surrounding Algarve cannot, by treaty, tolerate. As nation after nation declares war, a chain of treaties are invoked, ultimately bringing almost all the Powers of Derlavai into a war of unprecedented destructiveness.

For modern magic is deadlier than in ears past. Trained flocks of dragons rain explosive fire down on defenseless cities. Massed infantry race from place to place along a network of ley-lines. Rival powers harness sea leviathans to help sabotage one another's ships. The lights are going out all across Derlavai, and will not come back on in this lifetime.

Against this tapestry Harry Turtledove tells the story of an enormous cast of characters: soldiers and generals, washerwomen and scholars, peasants and diplomats. For all the world, highborn and low, is being plunged by world war...into the darkness.

**

Amazon.com Review

Harry Turtledove is known for his alternate histories; from The Guns of the South to The Great War: American Front, he's practiced at imagining the ways society would have changed if various things had been different in history. Sometimes it's a key figure surviving (or dying); other times it's a strange new variable, like aliens landing during World War II. With Into the Darkness, Turtledove investigates a new wrinkle in this successful field: What if a world war were fought using magic?

Although Into the Darkness doesn't take place on Earth, the characters are humans, and they react in plausible ways. In fact, the uses of magic for political ends are eerily similar to the ways weapons have been used to wage cold wars in our own world. And as the magic grows more powerful, the destructive cost of war to the people of Derlavai grows as well. This is no enchanting fantasy world where kindly old wizards use their magic to kill dragons and save fair maidens. Turtledove has envisioned a place where the humans are decidedly political and greedy, and where magic is just a way of getting what you want. --Adam Fisher

From Publishers Weekly

War is hell and its chaos is a precarious foundation for supporting the sprawl of this epic fantasy. Paralleling the approach of his bestselling alternative histories, Turtledove (Guns of the South, the Worldwar series, etc.) imagines a civilization reminiscent of medieval Europe, save that sorcery is an accessible power harnessed for military use. In the land of Derlavai, armies tap the energy of ley lines for firepower, train dragons to drop incendiary eggs and commandeer leviathans for submarine warfare. Troubles begin when the armed forces of Algarve invade the kingdom of Forthweg to reclaim territories partitioned from them a generation before. Neighboring Unkerlant follows suit, occupying the remainder of Forthweg and competing with Algarve for control of the balkanized duchies drawn into the fray. Turtledove builds a panoramic narrative from the experiences of a cast of hundreds intended to represent a cross-section of Derlavian society, including inexperienced student Ealstan, sensible foreign minister Hajjaj, decadent marchioness Krasta, noble officer Rather, and Vanai, a descendant of the fallen Kaunian culture whose pervasive presence throughout Derlavai lends events an aura of fatalism. Cogently rendered scenes in which these and other characters display the extremes of cowardice and heroism induced by life during wartime give the novel a Tolstoyan sweep, yet never gel into anything resembling a cohesive plot. Dizzying shifts of viewpoint capture the convulsive character of combat but make allegiances hard to keep straight. Even the spectacular war scenes, described with frontline immediacy, become repetitive and generic. Like the casualties that crowd its pages, this novel sometimes seems a victim of overly complicated designs. Author tour.
Copyright 1999 Reed Business Information, Inc.