The Gladiator

Harry Turtledove

Book 5 of Crosstime Traffic

Language: English

Publisher: Tor

Published: May 29, 2007

Description:

The Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word.

For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon.

Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else.

Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth.

Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there.

The Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word.

For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon.

Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else.

Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth.

Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there.

**

From Publishers Weekly

Set in a future world where the Soviet Union won the Cold War, Turtledove's absorbing fourth Crosstime Traffic novel (after 2005's In High Places) is the best yet in this SF series with substantial YA crossover. The two main characters are particularly well drawn: 17-year-old Annarita Crosetti and 16-year-old Gianfranco Mazzilli, students at Enver Hoxha Polytechnic in a Milan that's part of the quasi-Stalinist Italian People's Republic. Gianfranco is a fairly hopeless student, until he discovers a new game shop called the Gladiator, where he's delighted to play a game, Rails Across Europe, that improves his algebra scores. When the security police close down the shop for teaching capitalism, the head clerk, who's a friend of Gianfranco's and a marooned outtimer, goes on the lam. Fans of Turtledove's unambiguously adult alternative history (Days of Infamy, etc.) will find this effort up to his usual high standard. (June)
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From Booklist

Young Socialist Leaguer Annarita and apparatchik's son Gianfranco have grown up together in Milan after the Soviet Union won the cold war. Gianfranco discovers the Gladiator, a game shop whose fascinating wares teach him to think differently. Suddenly, the shop is closed. The regime realized that the games teach capitalism. The proprietors have vanished, and nowhere are their fingerprints registered. Annarita and Gianfranco run into former shop staffer Eduardo, who admits being an accidentally abandoned trader from another time line. The only way home for Eduardo involves getting to another crosstime transfer point--just ahead of the police. The fifth Crosstime Traffic yarn is a barn burner. Frieda Murray
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